Нажмите T, чтобы с силой вылететь из машины, которая через секунду эффектно взорвётся.
{$CLEO}
0000:
while true //1
wait 0
if //2
player.Defined(0)
then
if and //3
not actor.Dead($PLAYER_ACTOR)
actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 0x54
80E1: not player 0 pressed_key 15
then
03C0: 0@ = actor $PLAYER_ACTOR car
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 10.0
car.StorePos(0@,4@,5@,6@)
if //4
06BD: no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 0 actor 0 object 1 particle 0
then
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 320.0
if //5
06BD: no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 1 actor 0 object 1 particle 0
then
if //5.1
not actor.HasWeapon($PLAYER_ACTOR,46)
then
model.Load(#GUN_PARA)
038B: load_requested_models
01B2: give_actor $PLAYER_ACTOR weapon 46 ammo 1
model.Destroy(#GUN_PARA)
end //5.1
actor.PutAt($PLAYER_ACTOR,4@,5@,6@)
wait 2000
015D: set_gamespeed 0.2
for 7@ = 0 to 5 //5.2
wait 125
car.StorePos(0@,1@,2@,3@)
020C: create_explosion_with_radius 10 at 1@ 2@ 3@
end //5.2
015D: set_gamespeed 1.0
end //5
end //4
car.RemoveReferences(0@)
end //3
end //2
end //1
{$CLEO}
0000:
while true //1
wait 0
if //2
player.Defined(0)
then
if and //3
not actor.Dead($PLAYER_ACTOR)
actor.Driving($PLAYER_ACTOR)
0AB0: key_pressed 0x54
80E1: not player 0 pressed_key 15
then
03C0: 0@ = actor $PLAYER_ACTOR car
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset 0.0 0.0 10.0
car.StorePos(0@,4@,5@,6@)
if //4
06BD: no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 0 actor 0 object 1 particle 0
then
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at 1@ 2@ 3@
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 320.0
if //5
06BD: no_obstacles_between 1@ 2@ 3@ and 4@ 5@ 6@ solid 1 car 1 actor 0 object 1 particle 0
then
if //5.1
not actor.HasWeapon($PLAYER_ACTOR,46)
then
model.Load(#GUN_PARA)
038B: load_requested_models
01B2: give_actor $PLAYER_ACTOR weapon 46 ammo 1
model.Destroy(#GUN_PARA)
end //5.1
actor.PutAt($PLAYER_ACTOR,4@,5@,6@)
wait 2000
015D: set_gamespeed 0.2
for 7@ = 0 to 5 //5.2
wait 125
car.StorePos(0@,1@,2@,3@)
020C: create_explosion_with_radius 10 at 1@ 2@ 3@
end //5.2
015D: set_gamespeed 1.0
end //5
end //4
car.RemoveReferences(0@)
end //3
end //2
end //1
Комментариев нет:
Отправить комментарий